Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
PugetBench for Premiere Pro 0.98 Testing Methodology
PugetBench for Premiere Pro is getting a major overhaul in the 0.98 version. What has changed, and why are we making these changes?
Unreal Engine 5.2: What is new
Unreal 5.2 has finally become official. We take a look at some of the more important features that many creatives will be excited about.
Samsung 990 Pro Critical Firmware Update
Samsung has promptly addressed concerns from owners of their 990 Pro SSDs with a firmware update that halts any abnormal degradation. We discuss this fix, our plan here at Puget Systems to take care of our customers, and how you can update the firmware on your Samsung SSD.
3rd Party Repair Recommendations
We often get asked how to find a good place to get a system repaired, and I wanted to outline a couple of tips on how to make sure you aren’t being taken advantage of: First, Google Reviews Are a Godsend When searching for a local repair shop, this is always the first place I
O Canada!
After a lot of hard work and preparation, Puget Systems is re-entering the Canadian workstation PC market and aiming to exceed customer expectations!
Update on Samsung SSD Reliability
We have been very public about how reliable Samsung SSDs have been in the past, so we wanted to explain why we are now moving part of our line to Sabrent.
Reflecting on 2022
It’s important to take a step back to celebrate your accomplishments and all that you achieved this year. Otherwise, you’re likely to just jump into the next project (and the next, and the next) while letting the grind slowly get to you. So I wanted to take a minute to do that for our teams here at Puget Systems!
Puget Systems’ 2023 Event Schedule
Happy Holidays! It’s been a very busy year here at Puget Systems and I just wanted to take a moment to reflect on it, share what we’ll be up to in 2023 and where you can find us. At Puget Systems, one of the things we value most is relationships. There often isn’t a better
Unreal Engine 5.1 Update: Ready for Virtual Production?
Introduction The initial release of Unreal Engine 5.0 was aimed at game developers. Features such as Nanite, Lumen, MetaSounds and World Partition improve the look and performance of games. However, some of these features did not support in-camera VFX (ICVFX), and other virtual production specific features from 4.27 were not brought over to 5.0. Well,